1/3/2023 0 Comments Kof 13 benimaru![]() ![]() You dont need to roll mid combo, but pushes your opp further into the corner. ![]() J.D, cl.D, hcbf+P (hard knockdown) (238 dmg) Some combos I’ve written up (taken from other videos and matches) Invincibility runs out before it becomes active. Rai Kou Ken (qcf qcf+BD) has faster startup, and the Max Cancel timing is different. This makes it cause less scaling for combos afterwards. On a full hit, the heavy version’s damage has been increased from 70 to 100, EX from 135 (80+30×2) to 192.ĮX Iaigeri > Handou Sandangeri damage has been reduced from 263 (70+70+50×3) to 219.īenimaru Collider (hcb f+P) has faster recovery when whiffed, so it can rarely be punished if canceled from a blocked heavy punch.ĮX Benimaru Collider (hcb f+AC) has fewer hits (previously 15×15). Heavy/EX Super Inazuma Kick (dp+K) does more damage. It now sort of works as a special that can be “placed” on the screen. The time in between the hits are longer than in Arcade. They can be attacked with another move or even get pushed by running to the edge of the screen.ĮX Air Raijinken (Air qcf+AC) lasts for a longer time. ![]() On a hit, the opponent will be stuck in the air afterwards for a limited period. Best compilation of combos I’ve seen yetįlying Drill (Air d+D) has faster recovery, so a normal hit can combo afterwards.ĮX Raijinken (qcf+AC) is a single hit attack (previously 15×3). A lot of good info on Benimaru’s normal & special moves. ![]()
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